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- #Captain tsubasa ps2 hyper shot pro
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- #Captain tsubasa ps2 hyper shot series
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When you’re chucking someone six feet in the air with a shoulder barge or scoring a goal thanks to a cartoon jaguar, it’s a joy. Like I said, the whole game had me smiling. Tackling players happens by either barging them off the ball, throwing them up the air with cartoonish flailing, or with hyper stylish sliding tackles. Why he’s bemused, when this happens three or four times a game, is anyone’s guess. Each team’s star player has a special shooting mechanic, where golden tigers or red falcons are summoned out of nowhere to help power the ball past the bemused goalkeeper. When it leans into the anime stuff, it’s fantastic. There is a lot to celebrate about Captain Tsubasa’s football.
#Captain tsubasa ps2 hyper shot pro
Something energetic and wonderful and fizzing with a sugar rush.Īt times, the game leans into this mentality, but it wants to give you a ‘proper’ football experience, and I just don’t understand why.We have enough ‘proper’ football games – There’s a new FIFA and Pro Evo every year – Captain Tsubasa didn’t need to mimic them, and it’s a weaker game for trying. I wanted something like Sega Soccer Slam or Mario Strikers. This may well be a problem with expectations, but I don’t think I’m alone in the hopes I had for this game. But then, it does kind of feel empty, especially when the campaigns are so heavily weighted towards cutscenes. There could be more to Tsubasa, and for a sports game with campaigns that offer 50-60 hours, it feels incredibly harsh to criticise it as empty.
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The best way to describe how the game is built is to imagine if FIFA only had The Journey and Kick Off modes. There isn’t much reason to compare FIFA and Captain Tsubasa aside from the obvious football link, but I’m going to do it anyway. It’s a Tsubasa game with football, rather than a football game with Tsubasa. These campaigns come at the sacrifice of a focus on the pitch, both in the campaigns themselves and in the general design of the game. I don’t think that many players will come to the game for Tsubasa. These two campaigns, for example, form the backbone of the game, and while they’re very well done, I don’t think they’re the big draw. The biggest problem is that the game really seems to have focused its energy in all of the wrong places. It won’t surprise you, heck, you probably won’t even remember much of what’s happening, but the game has an infectious enthusiasm that will take players in.
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Like most sporting tales, it follows very similar narrative beats. The storyline is original, in the sense that it doesn’t use any existing Tsubasa manga arc, but that’s the only sense in which it is original.
#Captain tsubasa ps2 hyper shot plus
It features a meaty 30-hour campaign, and leans more towards narrative than actual gameplay, followed by their version of new game plus where you create your own character and lead them, instead of Tsubasa, to greatness. You don’t need to be that bothered about the story or Tsubasa himself to enjoy yourself here, although you would be robbing yourself of the experience somewhat.Ĭaptain Tsubasa: Rise Of New Champions. While he’s Messi, Cruyff and Pelé all rolled into one, the base game is a fairly normal football game 11 versus 11, you pass, you shoot, you tackle.
#Captain tsubasa ps2 hyper shot series
But is it good? I’m not quite sure.īased on the Captain Tsubasa manga series (and subsequent TV series and movies), it tells the story of Tsubasa, a 14-year-old Japanese football player on a quest for greatness. It’s definitely fun, no doubt about that. Most of the time I played, I sat with a big smile on my face, but the rest of the time I was gurning in frustration at the mechanics which were somehow both too simple and too complex. At times it’s an arcade football game taking itself too seriously, but other times it’s just a proper football game that wants to be a bit silly. C aptain Tsubasa: Rise Of New Champions can’t seem to decide what it is.